Users and developers alike build virtually social communities. Overall, Roblox is more than just a video game platform. Regardless of age group, the company’s current user base is a huge boost from the 12 million daily users they served in 2018. That means kids (who aren’t yet investing on their own) and parents of those children are most likely to know what Roblox is at all. In fact, more than half of their 31.1 million daily users are under the age of 13. Roblox offers numerous games, or “3-D digital worlds,” for their largely tween audience to use. Cassel was vice president of engineering for the company until his death from cancer in 2013. Today, Baszucki continues to serve as CEO. Based in San Mateo, California, two men launched the business: David Baszucki and Erik Cassel. was officially founded in 2004, but the company came out of beta mode two years later. Investors will want to keep their nose to the ground regarding Roblox’s growth, revenue, and losses-especially after the pandemic ends.This is a result of a whole slew of overpriced IPOs hitting the market, making it difficult to price new shares. The Roblox IPO has been postponed until 2021.Much of this is thanks to social distancing during the COVID-19 pandemic. The platform has grown rapidly in 2020, with a 68% revenue boost and 82% user increase.With the help of founders David Baszucki and Erik Cassel, Roblox emerged from beta mode in 2006.Update: Roblox is expected to start trading on March 10th, 2021.Here’s what we know about the Roblox IPO, including why the Roblox IPO date has been postponed to 2021. Now, they’re looking to take the company public through an initial public offering (IPO). Roblox, an online gaming platform geared toward youth, has been able to take advantage of the industry’s rapid development. While some of this 9.3% year-over-year increase is natural industry growth, a lot of it has to do with the COVID-19 pandemic that’s kept people in their homes and in need of an entertaining respite. In May 2020, Reuters reported that the video gaming industry would top a record revenue of $159.3 billion by year’s end.
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